Incarcerated in a
futuristic prison, the players have been collared
with an explosive neck collar. Their collar is
electronically tied to the collar of one of their
fellow prisoners, only... they don't know who.
Players start the mission as individuals. When
the mission begins, the players are automatically
paired up by the system in a random fashion. Your
aims in this mission are: find your wedlock partner,
defuse your collars and break the wedlock before
the timer runs out.
While two players are wedlocked, what happens
to one, happens to both. This means that if one
player gets rapid fire, both players get rapid
fire... if one player is deactivated, both players
are deactivated.
To achieve rapid fire, just deactivate two opponents
in a row without being deactivated yourself. To
achieve invulnerability, you must deactivate five
opponents in a row. Remember, when you achieve
rapid fire or invulnerability, your partner gains
this special ability also. This can help you to
identify who your partner is.
As you deactivate opponents, you build up special
points. These special points can be used to activate
the following special abilities:
Ability |
Cost
(Combined SP) |
Effect
|
Payback
|
5
|
You (and
your partner) are instantly reactivated. |
Missile
|
3
|
Bonus
points and special points are awarded. |
Nuke
|
15
|
All other
players (except your partner) are deactivated.
|
Break
Wedlock |
25
|
Your
collars are defused and the wedlock is broken. |
Before you can break the wedlock, you and your
partner must have a combined total of at least
25 special points. Your battlesuit will announce
"Special Available" when you have enough.
To break the wedlock, both you and your partner
must be up, and you must both hold in your triggers
at exactly the same time. If you are successful,
your battlesuit will say "Special Activated",
and the wedlock will be broken.
Once the wedlock is broken, you retain the advantages
of your wedlock, but lose the disadvantages. For
example, you still get special abilities when
your partner does, but do not go down when your
partner is deactivated.
Notes: Players have access to
their partner's special points as well as their
own.
The Warbot will look at all passing players.
If you are not doing well, the Warbot may give
you bonus special points. However, if you are
doing well, then the Warbot may simply zap you.
Recommended length: 10 minutes.
Skill Levels: All players play
at the same skill level. Scoring:
Event |
Score |
Special
Points |
Zap
opponent |
100
|
1 |
Zap
wedlock partner |
-50
|
- |
Missile
opponent |
500
|
2 |
Missile wedlock partner |
-250
|
- |
Destroy
in-field target |
801 |
3 |
|