This is a fun mission
type to play. Players play as individuals. When
the mission begins, a number of players are selected
at random and become "IT". The more
players there are in the mission, the more players
there are who will become "IT". They
will hear a normal hit sound and be deactivated
for four seconds. When they are re-activated,
their lights will flash quickly and brightly to
distinguish them from the other players whose
lights will be dim. Their goal is to "tag"
some other player and thus make them "IT".
They do this by missiling them. Only players who
are not already "IT" can be "tagged".
The goal of the other players is to score points
by zapping the tagged player(s) while avoiding
being tagged themselves. Once a player is tagged,
they are deactivated for four seconds, and then
are reactivated. The player who tagged them returns
to normal mode.
Notes: While tagged, a player
cannot fire normal shots, just missiles. They
cannot score in any way and must simply try to
tag another player by missiling them.
- While tagged, a player is never deactivated.
They remain up the entire time, and will likely
have all other players zapping them repeatedly
(from a safe distance). The tagged player loses
points each time they are zapped, so they should
try to tag someone else as soon as possible.
- If a player remains "IT" for too
long, the computer will take pity on them and
automatically "tag" someone else at
random for them. Becoming "untagged"
in this manner incurs a substantial points penalty.
- Players who are not "IT" can destroy
the in-field targets. They score no points,
but after a number of targets are destroyed
(initially only one), rapid fire is awarded.
This can then be used to score a lot of points
on the tagged player. Once a player is tagged,
rapid fire is lost, but after they tag someone
else, they can destroy in-field targets again
to re-enable it, although it becomes more difficult
to enable rapid fire each time.
- Players who are not tagged cannot zap each
other. They can only zap a player who is currently
tagged.
- Direct "tag-backs" are not permitted.
For example: if player A tags player B, no "tagged"
player can immediately tag player A. This protection
lasts until player A zaps a "tagged"
player, player A zaps any in-field target or
player B tags some other player.
- Warbots are not active.
Recommended length: 10 minutes.
Skill Levels: All players play
at the same level.
Scoring:
Event |
Score |
Zap
tagged player |
30
|
Get
tagged |
-100
|
Get
zapped while tagged |
-10
|
Tagged
timeout penalty |
-1500
|
|