This is a standard
Laserforce mission. Players play as individuals
and zap any other player that they encounter.
Players have unlimited shots and unlimited lives,
thus it is not possible for players to be eliminated
from the mission prior to the scheduled mission
end time.
When zapped, a player is deactivated for six
to eight seconds. During this time, the player's
phaser is inactive, but the player can still be
zapped, so seeking a safe hiding place is necessary.
At the end of this down time, the player is reactivated
and may return to the action.
Bonus points are awarded for destroying in-field
targets. To destroy an in-field target, the player
must zap it three times in a row without missing
or being zapped themselves. All in-field targets
are considered neutral and as such may be destroyed
by all players.
Zapping other players and destroying the in-field
targets accumulates special points. Special points
are required to activate some of the advanced
special abilities available in this mission. See
the separate special abilities listing for a detailed
list of the special abilities available.
Notes: All Warbots are considered
neutral and may be zapped for bonus points but
beware, they will return fire. Warbots cannot
be missiled.
- Once a player zaps a Warbot a number of times,
the Warbot becomes that player's servant for
one minute. During this time, the Warbot will
not try to zap its master, and any points or
special points scored by the Warbot are awarded
to the controlling player.
- Each player can only control each Warbot once.
- After deactivating an opponent, a player cannot
zap that same opponent again unless either:
the opponent reactivates, the player zaps someone
else, or the player activates a "Reset"
special ability.
- Special abilities become available only as
the player increases their skill level. It is
not possible for a player to change skill levels
during a mission.
- Each time a special ability is used, the requirements
for it increase making it more difficult to
obtain or more expensive to use the next time.
- A high level player may need to zap a low
level player up to three times before they are
deactivated.
- High level players are more vulnerable to
being zapped while deactivated.
- The "Missile" and "Nuke"
special abilities affect only those opponents
who are of a high enough level to possess the
same ability.
Recommended length: 7.5 minutes.
Skill Levels: The standard six
skill levels are implemented. See separate skill
levels listing for a detailed list of skill levels.
Scoring:
Event |
Score |
Special
Points |
Zap opponent
|
100 +
10 x level diff. |
1 |
Zap Warbot |
50 |
- |
Missile
opponent |
500 +
100 x level diff. |
2 |
Destroy
in-field target |
801 |
5 |
Detonate
nuke |
500 |
- |
Take
control of Warbot |
500 |
- |
|