Players are "Immortals",
struggling to eliminate all opponents and claim
"The Prize" as the last player remaining.
Players have unlimited shots and unlimited missiles.
At the start of the mission, both shots and missiles
fire very slowly. As the mission progresses however,
the shot and missile speed increases until it
reaches a maximum at the climax of the mission.
Zapping players will build up special points,
but the only way to eliminate an opponent is to
missile them. When a player is removed from the
mission in this manner, their score and special
points are awarded to the player that eliminated
them.
Destroying the in-field targets also awards special
points. Special points can be used to activate
the following special abilities:
Reset: Resets the player's weapon,
allowing a missile or another shot on an opponent
who was just zapped. To activate, hold trigger
in while up. Costs 10sp initially, drops to 5sp
towards end of mission.
Shield: Provides temporary protection
from missiles. To activate, hold trigger in while
down. Lasts until player is reactivated or 10
seconds passes. Costs 5sp initially, increases
to 30sp towards end of mission.
Notes: As the mission progresses,
down time increases slightly. Players also become
more vulnerable to being zapped while they are
down. At the end of the mission, it is possible
to zap players repeatedly while they are down
without needing to use resets.
- Towards the end of the mission, missiles become
so quick that it can be difficult to zap an
opponent with normal shots. Use quick snap shots
to get a normal shot off before the missile
tones begin.
- The mission will automatically end when the
time limit has expired or only one player remains.
- Warbots are not active.
Recommended length: 10 minutes.
Skill Levels: All players play
at the same level.
Scoring:
Event |
Score |
Special
Points |
Zap
opponent |
100 |
1
|
Missile
opponent |
500
+ opponent's score |
2
+ opponent's sp |
Destroy
in-field target |
801
|
5
|
|