Players have a limited
number of lives, and attempt to be the last remaining
Gladiator by eliminating all of their opponents.
The number of lives that a player begins with
depends on their level. The higher the level,
the fewer starting lives. When zapped, a player
is deactivated and a life is lost. When all lives
have been exhausted, the player is eliminated
from the mission.
Additional lives can be gained by zapping opponents,
and by destroying the in-field targets.
Notes: There are three variations
of this mission: individual, team and partners.
The variation determines whether there are teams,
and if so, how many. In the individual and partners
variations, all in-field targets are neutral,
while in the team variation, in-field targets
may be friendly, enemy or neutral depending on
their colour.
- There are no special abilities available;
players must depend on their raw skill to win.
- The mission will automatically end when the
time limit has expired or only one player (or
team) remains.
- All players are deactivated by a single shot
from an opponent.
- Warbots are not active.
Recommended length: 10 minutes.
Skill Levels: The number of lives
each player starts with depends on that player's
standard skill level.
Scoring:
Level
|
Starting
Lives |
1
- Recruit |
30
|
2 - Gunner |
27
|
3
- Trooper |
23
|
4
- Captain |
20
|
5
- Starlord |
17 |
6
- Lasermaster |
15 |
Scoring:
Event
|
Score |
Lives
Gained |
Zap
opponent |
100
+ 10 x level diff. |
0.25
+ 0.04 x level diff. |
Zap own team member |
-50
|
1 life
lost |
Destroy
in-field target |
1001
(enemy) or 801 (neutral) |
5 |
|