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  Gladiator

Players have a limited number of lives, and attempt to be the last remaining Gladiator by eliminating all of their opponents.

The number of lives that a player begins with depends on their level. The higher the level, the fewer starting lives. When zapped, a player is deactivated and a life is lost. When all lives have been exhausted, the player is eliminated from the mission.

Additional lives can be gained by zapping opponents, and by destroying the in-field targets.

Notes: There are three variations of this mission: individual, team and partners. The variation determines whether there are teams, and if so, how many. In the individual and partners variations, all in-field targets are neutral, while in the team variation, in-field targets may be friendly, enemy or neutral depending on their colour.

  • There are no special abilities available; players must depend on their raw skill to win.
  • The mission will automatically end when the time limit has expired or only one player (or team) remains.
  • All players are deactivated by a single shot from an opponent.
  • Warbots are not active.

Recommended length: 10 minutes.
Skill Levels: The number of lives each player starts with depends on that player's standard skill level.
Scoring:

Level
Starting Lives
1 - Recruit
30
2 - Gunner
27
3 - Trooper
23
4 - Captain
20
5 - Starlord
17
6 - Lasermaster
15

Scoring:

Event
Score
Lives Gained
Zap opponent
100 + 10 x level diff.
0.25 + 0.04 x level diff.
Zap own team member
-50
1 life lost
Destroy in-field target
1001 (enemy) or 801 (neutral)
5
 
 

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