Capture The Flag
is a variation of Team DM, in which each team
has a "flag", which all the other teams
try to capture.
It is recommended that players have played DM
and are familiar with it before attempting to
play Capture The Flag.
Each team is assigned an in-field target to act
as their flag. This then becomes their "base".
They must try to defend their flag from the enemy,
while also trying to "capture" the enemy
flag.
To capture the enemy flag, you must:
Zap the enemy flag (target) three times. This
picks up the flag, and your battlesuit lights
will lock-on to show that you are carrying the
enemy flag.
Return to your base without being fragged.
Zap your flag three times. This will "capture"
the enemy flag and you will be awarded 10 frags.
To stop an opponent who is carrying your flag,
simply frag them! If you do, your flag will be
automatically returned to base.
The mission variations CTF1, 2 and 3 correspond
to DM1, 2 and 3 respectively. CTF4 is the same
as CTF3, except that all players play at the same
skill level (this is designed to be used for league
play).
Mission
Type |
Available
Powerups |
CTF1
|
Nailgun,
Rocket Launcher, Armour, Super Health |
CTF2
|
Nailgun,
Rocket Launcher, Armour, Super Health, Invisibility,
Quad, Invulnerability |
CTF3/4
N |
ailgun,
Rocket Launcher, Armour, Super Health, Invisibility,
Quad, Invulnerability , Haste, Regeneration,
Resistance, Strength |
Notes: For a description of
available items, refer to the Capture The Flag
/ DM Items Reference.
- Provided your flag is "at base"
(ie. no enemy is carrying it) you can obtain
powerups by zapping your flag in the same way
you would zap a neutral target.
- If you have the enemy flag, you can only capture
it if your flag is "at base". If the
enemy has your flag, then it's a "stand-off"
and your team must try to frag the enemy flag
carrier, so your flag will be returned to base.
- Your phaser light will flash when an enemy
is carrying your flag. No powerups can be collected
from that target until the flag has been returned.
Recommended length: 12 minutes.
Skill levels: Skill levels are
determined by the player's standard skill level.
Scoring:
Event
|
Frags
|
Frag
opponent |
1
|
Frag
own team member/self |
-1
|
Capture
flag |
10
for self
2 for other team members |
|